mam XDA1 i CoMI chodzilo dobrze, trzeba jedynie zmienic czcionke, poniewaz standardowa jest zbyt mala, reszta jest ok, jesli martwisz sie pojemnoscia to moge Cie pocieszyc, ze po zrezygnowaniu z filmow, muzyki i mowy (pojedyncze dzwieki zostaja) gra zajmuje cos okolo 150 mb, i nie mowie tu o zadnych wersjach obcietych, osobiscie zgrywalem wybrane pliki z obu plyt z oryginalnej kopii

a robi sie to tak :
Monkey Island 3-Curse of Monkey Island (directory: com1)
======================================
(Status: considered 80% complete in PocketScumm v0.7.0)
Curse of Monkey Island comes on 2 cdroms, but some of the
files on Disk1 are simply duplicated on Disk2 so the actual
size of the game is less than the sum of all files on both disks!
Full installation (size .98g):
This installation just fits on a 1gig storage card. First, from
Disk1, transfer files Comi.la0 and
Comi.la1 and the directory:
Resource into a directory named, com1, that you created
in your main PocketScumm directory. (The Resource directory
contains all video, music and voice files.)
Next, from Disk2, transfer over the file: comi.la2.
You will notice that a Resource directory is also present
on Disk2, but it contains some duplicate files that were in
the Resource directory on Disk1. It's easiest simply to
select (highlight) all the files in the Disk2 Resource
directory and copy them over to the Resource directory that
is already present in your com1 directory.
Just say 'No to All'
when you are asked if you want to replace
the files that are already present.
Installation without music (662mb):
Install as above, but remove the files, Musdisk1.bun and
Musdisk2.bun from the Resource Directory.
Installation with no music and no voice (470mb):
Install as with the installation without music, but also
remove the files, Voxdisk1.bun and Voxdisk2.bun from
the Resource directory.
Minimal Installation (146mb)
Transfer the following files (from Disk1 &2) to your com1 directory:
Comi.la0, Comi.la1, Comi.la2, Font1.nut, Font2.nut, Font3.nut,
Font4.nut, Font5.nut, Language.tab
This is similiar to the 470mb installation above, but removes all
the *.san (video cut-scene) files. This will play the main game
without introductory (and other) video scenes, music or voice.
However, some sound effects are still present.
Helpful Hints Running Curse of Monkey Island
1. Make sure to assign a button for Rt-Click in Options.
2. As usual, tapping the stylus acts as the Left-Click. Tapping
on an area of the screen that causes the cursor to turn Red means
that some action can be taken. To do that, hold the stylus at that
position until the Action Interface (also called the Verb Coin)
comes up. It will have on it a 'Grabbing Hand' to pick up, push or
use something, a 'Skull' to examine objects, and a 'Parrot'
to talk to, eat, drink, taste, blow, or bite. At first, it will
seem tricky using the Verb Coin- the best way is to hold the stylus
on the screen until the Verb Coin appears and then, without taking
the stylus off the screen slide it over the Hand, Skull or Parrot,
then withdraw it.
3. Use the Rt-Click button to bring up the Inventory chest. Double-tap
the stylus on the desired item until it looks like there are
2 of the items. Place the stylus on the 'duplicate' item
that moves and carefully move it off the Inventory chest which
will cause the Inventory screen to disappear. Continue to
'hold' the item with the stylus and move
it to where you wish to use it.
4. When you place the stylus at certain points on the screen,
a Red Arrow may appear. That means that Guybrush can exit to
another location.
5. Font issues: If you are depending on using text speech (because
you are using some of the smaller configurations), you
will find the text difficult to read because it is a)too small
and b)it's a crappy Times New Roman pixelated font!
Luckily, there's an easy fix to make the font more readable by
increasing the size. The main speech text apparently uses the font
stored in the file font0.nut, so simply rename the font0.nut file to
something like font0.sav (to save it),make a copy of the font4.nut
file (which is a larger font), then rename the copy to
font0.nut. I haven't checked far enough to see whether it would
be useful to do the same with the files: font1.nut, font2.nut
and font3.nut (ie. copy font4.nut to them), but you can
experiment if text in other parts of the game appear too small.
..jezeli nie mozna wklejac tresci z innego forum prosze o edytowanie tego posta, link do oryginalnego posta to
http://www.pocketmatrix.com/forums/viewtopic.php?t=8606pozdrawiam
