

1. Complete rework of map engine, lots of drawing optimization and images caching. Now around 50fps on open locations with XScale 400Mhz.
2. New process of wall and tiles drawing from original Fallout resources. The engine now recognize GIF images converted from FRM files.
3. New pathfinding with obstacles evasion.
4. Dynamic memory allocation which depends directly on the map size.
5. New compact interface panel which expands gameplay area. You can switch instantly from original to compact interface and back.
6. Added transparency egg when character is behind a wall.
7. Lots of new options in CFG file, like wait time, fps and more.
8. Most bugs have been fixed.
WERSJA JEST NIEDOSTEPNA DLA END-USEROW, MUSZA ONI POCZEKAC DO KONCA WAKACJINa otarcie lez, ponoc w wersji v003 bedzie sie dalo grac w orginalnego Fallouta.